The following 17 slides constitute an Ignite talk given at deviantART's technology team meetup in France, earlier this month.
![Slide 01: Title](/content/img/jsgb-slides/slide01-sml.png)
![Slide 02: A Simple 8-bit Computer](/content/img/jsgb-slides/slide02-sml.png)
![Slide 03: The Gameboy Memory Model](/content/img/jsgb-slides/slide03-sml.png)
![Slide 04: Programs: A Stream of Numbers](/content/img/jsgb-slides/slide04-sml.png)
![Slide 05: Basic Operation of a CPU](/content/img/jsgb-slides/slide05-sml.png)
![Slide 06: The Current State](/content/img/jsgb-slides/slide06-sml.png)
![Slide 07: That Stream of Numbers Again](/content/img/jsgb-slides/slide07-sml.png)
![Slide 08: TANSTAAFL: Execution Times](/content/img/jsgb-slides/slide08-sml.png)
![Slide 09: The CPU as a Stateful Machine](/content/img/jsgb-slides/slide09-sml.png)
![Slide 10: The CPU, Emulated](/content/img/jsgb-slides/slide10-sml.png)
![Slide 11: That Stream of Numbers, Emulated](/content/img/jsgb-slides/slide11-sml.png)
![Slide 12: The Emulated Gameboy Memory Model](/content/img/jsgb-slides/slide12-sml.png)
![Slide 13: Other Modules of the Gameboy](/content/img/jsgb-slides/slide13-sml.png)
![Slide 14: The Gameboy LCD (as a CRT)](/content/img/jsgb-slides/slide14-sml.png)
![Slide 15: Timings of the Gameboy LCD](/content/img/jsgb-slides/slide15-sml.png)
![Slide 16: The CPU as a Clock Source](/content/img/jsgb-slides/slide16-sml.png)
![Slide 17: Bringing the Two Together: Dispatch](/content/img/jsgb-slides/slide17-sml.png)
The following 17 slides constitute an Ignite talk given at deviantART's technology team meetup in France, earlier this month.